Advantages and Disadvantages You Need to Know About Fallout 76 So Far
If you've played every other game in the series, there's no reason you should avoid this one simply because it's trying to do something different.
I'd share my view on Fallout 76,praising the developers on what they've done right, and what they could do to improve the experience in the future.
Fallout 76 does a lot of stuff right as it stands;but as many players know, it is plagued with some nasty bugs and performance issues.
The good: There are more not listed, and I could go on slowly about them.
The bad: Before getting into this section, I just want to say that all of this can be probably improved by the development team. It's important to increase visibility for it though, so they know the really pressing issues that are out there.
Power armour is really bugged. I'm sure we've all seen the power armour mutant that gives the super mutant a run for his money. Generally, pieces of it tend to vanish off other players left and right.
Teammates sometimes appear to be wearing no clothes, and sometimes disappear completely.
For example,Small freezes every now and again;quests are often broken;Spots on the map with missing textures,etc.
A bunch of little things like this need to be ironed out to make the game a more comfortable experience.
Unitl now, the end game is trash collection simulator. Repair the above issue, and the end game will make itself.
I'd share my view on Fallout 76,praising the developers on what they've done right, and what they could do to improve the experience in the future.
Fallout 76 does a lot of stuff right as it stands;but as many players know, it is plagued with some nasty bugs and performance issues.
The good: There are more not listed, and I could go on slowly about them.
- The world in Fallout 76 is vast and vibrant. Going throught it takes a long time,probably forever, and that feels great. The diverse biomes are really cool.The map feels very large and different because of the new techniques they're using on distant topography.
- A range of interesting and threatening creatures that can really scare the bullshit out of you and make for some intense battles.
- Base building is a lot of fun, especially if you find an unmarked building to claim.
- The community and the lore are marvelous;So many interesting things are waiting for you guys to discover.
- Environmental storytelling is done very well. The map is littered with the final moments of interesting stories, such as a skeleton sitting on a tractor with a beer in his hand.
- This game can give you full load of fun,eapecially when you're exploring and doing quests with friends. It's Fallout with friends, and that's wonderful.
The bad: Before getting into this section, I just want to say that all of this can be probably improved by the development team. It's important to increase visibility for it though, so they know the really pressing issues that are out there.
- Graphics wise, pop-in is quite bad. Particularly with shadows. Everything past that looks very poor. It's a shame because the shadows look great when they work.
- Stash and C.A.M.P. limits. Suggest it be allowed to upgrade our stash through the game. C.A.M.P.s have to be bigger. You cannot build a tremendous amount as it stands. It would also be nice if your camp could intersect with your friends C.A.M.P.
- Bad loot drops from high level creatures.
- AI in general is a bit dumb. Their pathfinding could do with some work. Super mutants often don't react when a bullet whizzes past their brain.
- Bugs/general glitchiness.
Power armour is really bugged. I'm sure we've all seen the power armour mutant that gives the super mutant a run for his money. Generally, pieces of it tend to vanish off other players left and right.
Teammates sometimes appear to be wearing no clothes, and sometimes disappear completely.
For example,Small freezes every now and again;quests are often broken;Spots on the map with missing textures,etc.
A bunch of little things like this need to be ironed out to make the game a more comfortable experience.
- It needs to be added some kind of server browser. The munitions scenario I described above would have been infinitely more interesting if we were both a part of the same persistent world/server. There would have been tension. He wants the base, I have it. What does he do? Trade? Fight? Join my team? No, he jumps servers. This game has a real potential to build a sense of community like that. It can build lasting narratives between players that exist across play sessions. One server could have lasting tensions and battles between Enclave and Brotherhood RPers.
- Server stability. There's no worse feeling than finally repairing a power plant for the first time only for your group to get disconnected from the server, wiping out your progress.
- The game needs push to talk and it needs to be that way by default. Some teamplay features need improvement, such as XP sharing.
- PvP scaling is broken.
- This game needs to decide if it wants us to PvP or not. I'm of the impression that you should remove slap damage, but have the pacifist flag block incoming damage from players. If someone uses this to grief you/block doors, you block him in the social tab and you gain the ability to walk through him.
Unitl now, the end game is trash collection simulator. Repair the above issue, and the end game will make itself.