Fallout 76 PVE & PVP Guide



Fallout 76 is an online "softcore" survival game. The game is focused around PvE, but PvP is also possible.  Items play an important role in PVE player survival. In order to meet the needs of millions of players, U4gm offers you a variety of discounts for Fallout 76 items. We are a trusted seller, providing quality services to help you enhance your gaming experience. The following is the specific content of PVE & PVP.

PvE Content

Fallout 76 still has quests, and a main storyline.
Some other PvE things you can do: explore new locations, search for crafting recipes, hunt for components, build your base, capture public workshops, and more.
There are no human NPCs; not even raiders. Quests will be given by terminals, holotapes, robots, etc.
A lot of the quests and story are going to be "found world" style, like many were in FO3 and FO4.
Some confirmed enemy types: super mutants, robots, feral ghouls, deathclaws, intelligent plants, Mothman, "Snallygasters", "Scorchbeasts", a mega sloth.
There is a new faction of feral ghouls called the Scorched. While they are feral, they are smart enough to use guns. Basically, they're Fallout 76's version of raiders.
There are "public workshops" scattered throughout the map. Once you kill the monsters dwelling there, you can claim them, for access to "valuable crafting resources" and crafting stations to use them at. However, you may have to defend the workshops from additional waves of monsters.

Nuke System

The map has multiple (at least 4) nuclear missile sites, from which you can launch a nuke.
Once you obtain all the missile keys for a site, which are dropped by creatures in the world, you can select a location on the map and drop a nuke on it.
"Rare and valuable resources" can be found in irradiated zones after a nuke is dropped, along with tougher monsters.
Over a period of time that radiation will fade, and players will have to drop a nuke again.
There will be puzzles involved in getting to and launching the nukes.
The nuke system is primarily a way of letting high-level players set up a challenge for themselves in order to get high-level drops, and not an efficient way of destroying other players or their settlements.
Nukes are not easy to get or use, and there will be a warning before a nuke hits an area.
Launching the nukes starts out as a quest on the main quest line, which once completed, is repeatable.
The in-game reason for the player launching nukes is to stop the Scorchbeasts coming up from underground.
Based off where you nuke, you will find different things. Each area has its unique flora and fauna, which all have different mutations when you drop a nuke on them.

PvP Content

"Every surviving human is a real person." In other words, the only other humans in the game are the other players.
Players running into each other should feel special. The map is massive, so running into other players is not a regular event.
HOWEVER: The location of all other players in the session will always be visible on the world map.
PvP is like a challenge to someone. But if you don't wanna deal with it, you won't have to.
PvP balancing is still being tweaked. They don't want the game to be "griefy in any way" but they do want "drama".
Bounty system: Players who behave aggressively will be given bounties, which you can then kill them to claim.
Player communication: You can communicate with others through voice chat and an in-game emote wheel.
Players appear to go into a downed state before dying, where they can then be finished off or possibly revived.
Enemy players show as red dots on your compass bar after attacking you.
There will be no offline settlement raids. When you log out, your buildings come with.
It will be "pretty easy" to avoid PvP if you want to. The game will not be crowded.