10 Tips to Manage Your Carry Weight and Stash Limit
I'm going to be sharing 10 tips that you can use to manage your carry weight and stash limit.
If you play fallout 76 for more than a few hours, I'm sure you're well acquainted with the storage limits. Your base carry weight right out of the vault is only 155 compared to the 200 base carry weight in fallout 4. On top of that the only place to store all your priceless junk and collectibles is in your stash box, and yes even this has a weight limit.
As of the making of this video, the stash weight limit is only a four hundred weight unit thingys pounds whatever and every self-respecting hoarder knows that this is not even close to enough space to store all the fruits of your exploration. But the next patch dropping next week will be increasing the stash limit to 600 pounds. That's definitely an improvement, but still definitely not enough for us hoarders, am i right? they said they will increase the stash size again in the future if the servers can handle the current increase well enough. But who knows when that will be. Here are 10 tips to help you manage all that priceless treasure.
Tip 1, scrap everything. It makes sense that when you break an item down for its important parts you toss out what you can't use. Thus, the parts way less than the intact item. You can scrap all your junk items at any type of workbench, which will significantly reduce the weight of those items in your inventory and in your stash. In fact, don't put junk items in your stash until you scrap it first. When I first started playing, before I realized there was a storage limit, I just threw everything in their junk weapons armor you name. After my stash reached its limit, I took out every item that was still intact and scrapped all of it;
Then put the loose components back in my stashes weight went from 400 down to 179. Just from scrapping all the stuff. Scrapping will help you a lot when you're just out weapons for their components. Craftingbenches are all over the place. So whenever you see one just pause for a moment and scrap all your junk and extra weapons scrapping weapons has another advantage too. Since that is the quickest way, you can gain the knowledge to craft weapon mods.
Tip 2, bulk some items. At the tinkers workbench, you can bulk certain crafting components. It requires a certain number of the items plus two plastic and it will combine the items into one wrapped item that you can store or sell. In fact, this is the only way to sell a lot of the components because as singles they are worth nothing. When you bulk items, it changes their combined weight. However, don't go crazy and just start bulking everything.
As of the making of this video out of the 20 different components that you can bulk only eight of them reduce weight. When bolt the other 12 actually increase their weight when bulked. Those special eight are aluminum, copper cork fertilizer, gears, lead, oil and springs. That might be hard to remember on the fly. So an easy rule of thumb to follow is items that have a base weight of 0.03 will be lighter when bolt, and items with a base weight of 0.01 will be heavier when bolt.
The one exception to that rule is cork which has a base weight of 0.01. But it is actually lighter one bolt. So if you're the type to store up tons of a certain item,
it might be worth your while to bulk those items to help save on storage space.
Just keep in mind that if you use a shotgun laser gun as your main weapon. Bulking uses two plastic each time, and plastic is one of the components and crafting shotgun shells and fusion cells. So if you're doing lots of bulking, you'll use up that plastic really fast. So you'll need to prioritize when it comes to bulking or crafting ammo.
Tip 3, don't pick up ammo. You don't use so ammo has weight in Fallout 76 not a lot of weight,but it does add up especially when you're constantly looting ammo for weapons that you don't use. So it just keeps accumulating and accumulating. Before you know it, you're carrying around 50 pounds of bullets for that pipe pistol you haven't used since level four. The only way to get rid of it is to give it to another player or drop it on the ground, because you can't sell ammo to vendors. Ammo is worthless and fallout 76, unless he managed to trick some other player into buying it off you. But chances are they won't want to buy the ammo that you don't use, because he'll uses pipe pistols past level 5 anyway. You could offer it to someone fresh out of the vault. I'm sure they'd be thrilled, but they won't have the caps. So don't expect to make money from selling ammo in this game, as heartbreaking as it is best to yourself and your backpack. A favor and just leave it where you found it.
One more thing missiles mini nukes and fusion cores all count as ammo and follow-up for they were weightless. But in found 76, they await a lot. If you've got 10 fusion cores on you, you're carrying around 30 pounds of fusion of course again. Don't do that, unless use power armor a lot.
Tip 4, don't carry weapons you don't use including explosives. Now this might be obvious to some people. But if you're a veteran of any Fallout game you're probably used to carrying around a lot of weapons you've got your main favourite based on your character build but then you might have about 4 or 5 other kinds for just in case. Well in fall at 76 carried around five different guns plus all the ammo they use can weigh you down real fast, especially in the early game before you've invested in perks that reduce the weight of items. I suggest carrying only two guns three at the most your main gun, then want to switch to if your main one breaks. I currently carry a shotgun as my main weapon and a pistol as my backup. Then they also carry a sniper rifle for those times I want to be sneaky and that's all. When it comes to your stash storing tons of weapons and armor, we'll fill it up real fast. No matter how cool it is to own that unique assault rifle you've got to ask yourself, is it worth it to keep this?
If I'm never going to use it currently, there's no way to display weapons in your camp. So keeping it hidden in your stash box. Just to say you own one may not be the best idea. I suggest taking a screenshot of it, then scrapping it, selling it, or giving it to another player. Your stash box will thank you.
Another weapon type that you may want to think twice about picking up is explosives mines and grenades sort of feel like ammo. It's easy to just pick them up whenever you see them on a dead body or in a container. They weigh half a pound apiece and before you know it, you've got fifteen or twenty pounds of the things weighing you down unless you're specifically playing an explosives based character build. I suggest carrying only two or three mines and grenades for special situations, and leave the rest where you find them. You can sell them so you might want to collect them for that reason, but be sure to sell them as often as possible. So they don't accumulate in your inventory or stash too much.
Tip 5, craft ammo every chance you get. While animal does have weight, it actually weighs significantly less than the components used to make it. If you're out hunting for ammo components, it would be a very good idea to craft the ammo whenever you see a tinkers workbench.
Even if you don't carry it all with you all the time amis stored in your stash box uses up a lot less space than the components stored there. as an example 200 shotgun shells weighs 1.2 pounds while all the gunpowder led plastic and steel required to make those 200 shotgun shells weighs over 8 pounds. Now gunpowder on the other hand, weighs quite a bit more than the components used to make it. Don't make gunpowder unless you absolutely need it. I rarely need to craft gunpowder because it's so easy to find. Be sure you use up all that you've already got on you before you crap more.
Tip 6, wear pocketed Armour pieces. Wearing armor pieces that have the pocketed modification when they increase your carry weight by five per arm and leg piece and by ten with the chest piece. With a full set of pocketed armor, you'll be increasing your carrying capacity by 30 points. That's not something to sniff at.
Tip 7, watch out for sneaky items.
I'm talking about those things that take up weight in your inventory without you even realizing it. This is especially easy to do if you're used to fallout 4, where things such as bobby pins bobbleheads and magazines are weightless. But now they have weight and fallout 76. You might be carrying around 10 or more bobbleheads or magazines four just in case. But you may not have realized that magazines weight half a pound each and bobbleheads are a whopping 1 pound a pop. Bobby pins weigh more than the average bullet. By level 15, I was carrying around 5 pounds of them. Plans and recipes weigh 1/4 pound apiece, be sure to read them as soon as you find one. If you end up with doubles, sell them or give them to another player new players will love you for giving them a head start also if you've collected any plants or meat and then ended up not using them before they spoil. That spoiled food will stay in your inventory using up space. so be sure to check often the spoiled food does not go into your junk tab even though it is good for making fertilizer and you do need fertilizer to plant crops. but once you've got all your crops planted you won't need it any more. Just get rid of the spoiled food after that especially spoiled meat as it weighs quite a bit more than spoiled fruits and vegetables.
Tip 8, sell Kem's and meds that you're not using. If you're used to playing fallout 4 then you're probably used to hoarding stimpacks and other meds and kim's because in fallout 4 stimpacks are weightless and other cams weigh practically nothing. However, in fallout 76 sim packs weigh 1 pound apiece and other cams Lassig nificantly more than they do in fallout 4. If you're not playing a strength-based or healer type character, then hauling around tons of meds and Kym's that you don't use will just weigh you down. Don't use camps for their buffs, just sell them as soon as you can. Sell the extras or give them to other players . If you're playing a healer or a Kem user and need to carry around a lot of that stuff, there are ways you can make it easier for yourself which brings me to my next tip.
Tip 9, invest in strength-based perks. Even if you're not playing a melee, based character investing points into strength will help alleviate a lot of the frustrations of inventory management. Every point put in to your strengths special will increase your care and capacity by 5 with a potential total 75 extra carry weight, if you max out your strengths special. There are also a lot of really great perk cards geared toward hoarders. Not all of them are under strength, but most of them are. Strong back will gain you plus 40 carry weight when maxed .traveling pharmacy maxed out will reduce the weight of all Kim's including stimpacks by 90%. that's huge. that makes your stimpacks weigh almost nothing if you want to carry around a lot of stimpaks because I don't know you suck at combat or something or maybe you're playing a healer and you carry around a lot of stimpaks for your friends.
Tip 10, power armor in fallout 76, you can pick up your power armor frames and carry them with you like any other piece of loot. They weigh 10 pounds though. So be sure to invest in that per card I mentioned earlier to reduce their weight if you're planning on carrying yours around with you all the time. Power armor pieces also have weight and they weigh even more than the frame. Some weigh 11 pounds, some weigh 12 or 15 pounds. It depends on the piece and the model type if you carry around all the pieces well it's probably impossible for you to carry around all the pieces without getting over encumbered, instead store them on your power armor frame. Because when they're on your frame, they weigh nothing. You can pick up the frame along with all the pieces, and then you'll be carrying only 10 pounds.